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Outriders dev explains all those pesky loading cutscenes

If you’ve been playing the Outriders demo since it came out last week, you may have picked up on an annoyance: loading cutscenes.

The third-person looter shooter game from People Can Fly (Bulletstorm, Gears of War: Judgment) plays a short cutscene whenever you want to move to a new area.

These cutscenes show everything from a character opening a door to climbing a ledge. They include a full fade to black opening before playing the cutscene, then another fade to black before you get back into the action.

These cutscenes sometimes border on the hilarious. One I noticed while playing saw my character perform a dramatic jump across a broken bridge:

It doesn’t help that in these cutscenes your character magically ditches the armour you’ve just been wearing to show their face and hair. And then when you materialise on the other side, the armour is magically back on.

The issue is sometimes exacerbated by the prevalence of these cutscenes. There are parts of the demo, which revolves around the quest hub of Rift Town, where you can find yourself caught in a loading cutscene vortex as you move through different areas.