Today marks the launch of Intel’s Arc A-series graphics family, the company’s first discrete graphics cards to go head to head against industry titans AMD and Nvidia. To start, Team Blue is building its Arc GPUs for laptops, with entry-level Arc 3 models debuting now in laptops from $899. Higher-powered models called Arc 5 and Arc 7 are set to arrive early this summer, in higher-end machines. The company also teased its first desktop Arc graphics card at the very end of its presentation, showing off a much beefier design than the DG1 card shipped to developers last year. Here’s what you need to know from Intel’s Arc announcements.
A New Player has Entered the Game | Intel Arc Graphics – 4K Watch on YouTube
First of all, the Arc series of graphics cards ought to be fully-featured models, with support for the full DirectX 12 Ultimate feature set (ray tracing, VRS, mesh shading, sampler feedback) plus DirectStorage and XeSS AI upscaling. That puts them on an even keel with Nvidia in terms of most features, and ahead of AMD who don’t yet have a temporal upscaling solution.
Intel detailed some specs for each of the five models announced thus far, including the number of Xe cores, ray tracing units and GDDR6 memory allocation. Given the relatively rapid scaling between families – we see a doubling of core count and VRAM from the top Arc 3 model to Arc 5, then another doubling to the top Arc 7 model – we could start to see very impressive performance from those top-end models.
In terms of performance, we got our first look at expected frame-rates for the A370M in a range of games. Intel quoted frame-rates of 60fps or higher at 1080p medium settings in games like Hitman 3, Doom Eternal, Destiny 2, Wolfenstein Youngblood and The Witcher 3. In esports games like Fortnite, Rocket League and Valorant, the A370 is capable of delivering 90 to 115fps when paired with a Core i7-12700H, which is pretty respectable. These results look to place the A370 in the region of the desktop GTX 1050, although with so many different confounding factors (detail settings, game scene selection, CPU and RAM pairings), it’s hard to say for sure without having the hardware on-hand.
We got to see some early XeSS results as well, with 4K side-by-sides of an unreleased sci-fi game called Dolmen. It’s hard to read much into this, given YouTube compression and the fact it’s not a side-by-side comparison, but there’s clearly more detail evident in the XeSS upscale without any noticeable visual artefacts. For what it’s worth, we’ve snuck a zoomer in below if you want to swap quickly between the two shots to see the differences.
XeSS is set to be supported in ‘more than 20 games’ when it launches in early summer, including Shadow of the Tomb Raider, Grid Legends, Ghostwire Tokyo, Death Stranding Director’s Cut, Bloodhunt, Chorus, Arcadegeddon, Chivalry 2, Hitman 3, Enlisted, Super People, The Settlers, Anvil and the aforementioned Dolmen.