Dark Alliance got its first big update today – and its patch notes are frustratingly vague.
The Dungeons & Dragons action role-playing game launched on 22nd June and was met with a mixed reception, so there are a lot of eyeballs on this first patch to see if it remedies some of the game’s more immediate issues.
Unfortunately, developer Tuque Games’ patch notes for Dark Alliance v1.16 are so vague, players are struggling to work out what the update actually does.
Here’s the list in full:
- Improvements to multiplayer latency.
- Voice chat remains enabled after returning to Kelvin’s Cairn.
- Improvements to camera lock-on.
- Improvements to user interface.
- Improvements to teleporting attacks made by enemies.
- Instances where progression is blocked when a player respawns as a boss dies has been fixed.
- Balance changes and tethering improvements.
What improvements to the user interface? How exactly have teleporting attacks from enemies been improved? And, perhaps the most annoying line in the patch notes: balance changes and tethering improvements.
What balance changes? This line is key because Dark Alliance launched with some pretty severe balance issues, particularly when played solo. The sheer amount of health on enemies meant it would often take an age to bring them down in solo as opposed to co-op. Has this patch made the Dark Alliance grind easier? Harder?
